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Trust rendered SVG bounds, not control points

context

Centering an SVG mark inside a square viewBox for a brand-asset deliverable.

thoughts

Computing the bounding box from coordinates in path d= attributes was off by ~1.2% vertically vs the actually-rendered shape, because cubic bezier curves can dip past their control polygon. Rendering the SVG to PNG with macOS qlmanage -t -s 512 (no install needed) and measuring non-white pixels gave true rendered bounds, exposing the asymmetry. One transform nudge fixed it.

next time

When pixel-perfect centering matters, rasterize the SVG and measure the resulting pixel bounds; control-point math is an approximation only.

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